Conquest v0.8.4b by Maverik — Visitcomics

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v0.8.4b Experimental
Added 4 new classes:
Warlock – Increases crit rate and crit damage of single target spells
Witch – Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
Ninja – increase evasion based on mdef, minimal evasion chance is 5%
Death knight – gain loyalty on killing blows
Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
Alchemist passive crafting bonus moved to main class data
Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter’s charm and lower maximum recruit chance. Recruit chance is capped at 50%
Succubus and True Succubus now have a new persuasion option to instantly recruit a character for lust
True Succubus new passive: Generate lust when being hit
Added some gui improvement to enchantment gui
Added new rewards and options to shrine altars
Added new craftable costume
Offered altar items no longer are removed if they are incorrect
Removed body modification display from traits
Fixed a bug with tool bonuses not applying to tasks in some cases

v0.8.2a
Added forgetting location to the map options
Added an option to Amelia’s quest to keep her as servant leader
Added some missing scenes to the gallery
Removed an option to send unavailable characters to other locations Fixed punish not switching personality to shy correctly
Fixed staves on paper doll having wrong models
Fixed taurus ears being purple
Fixed shop items randomizing quality/enchants on shop reopen
Fixed bow skills not working with crossbows
Fixed some map issues
Fixed an issue with loyalty spec receiving too many levels
Fixed Bold damage bonus not applying to all aoe hits (probably other similar
buffs as well)
Fixed some value modifiers not working correctly

v1.0d
n/a

v0.7.0
N/A

v0.6.10
Revamped combat menu and skill assignment
Added new guild upgrade for character race rarity
Added unique bow for Aire (obtained from shrine)
Added some new offhand items for casters
Added new event and scene for Lilia and Zephyra
Added content warning when creating female master
Fixed some quest typos
Fixed ancient jungles not recieving random names
Fixed some characters not clearing from game state bloating the save files
Fixed quest tasks not clearing when quests were failed
Fixed virginity state not applied to futa

v0.6.9
Rebalanced repeatable quest generation and board: now quests updated every 3 days and unlocked automatically
Added new minor quest and recruitable character
Added option to see gallery from mansion screen
Added shield item into the game
Fixed issues with quests triggering fights at wrong places/switching screens
Fixed some quest texts
Fixed characters with max growth factor not generating.

v0.6.8
Game start has been revamped to 3 difficulty levels
Now each dungeon floor ends with miniboss battle which has 50% chance to reward with higher grade slave
Added new Zephyra sidequest
Revamped main menu
Integrated new skill and effect descriptions (Thanks to Lipach)
Added Tailor bonus to arachna in exchange for some hp
Fixed some events and typos

Several updates have come out and I will post them here.

v0.6.6a
Fixed erebus stone enemy/hammerfall skill
Fixed certain events not working properly due to recent changes
Fixed skills missing names.

v0.6.6b
Fixed some mod issues
Fixed a certain lock out option during arc 1 questline
Fixed a certain case when Cali quest was unprogressable
Fixed Lilia’s quest not consume money in one of the options
Fixed some parts of the quest texts not translating variables
Fixed a bug where you could purchase guild upgrades with no limit
Added additional quest step to Cali’s questline to make it easier to figure
Added gameover when you run out of money on tax day
Added character description missing for different body types (e.g. centaur bottom parts)
Other minor tweaks and fixes

Christmas Release
0.6.6c
Added christmas event
Added small event with cali and zephyra
Added one new interaction to beastkin village
Added some missing event illustrations
Updated most event monochrome illustrations
Fixed market not being interactive if all characters have been purchased
Fixed multiple events

0.6.6d Conquest Release

Most scenes and events have been added to gallery
Added text to Mae’s blowjob scene and illustrations to ritual
Added setting option to disable background animation (for those users who have it flickering)
Slightly nerfed basic stats for some of common races
Fixed scenes at the end of arc 2
Fixed Holy Sword’s bonus damage and crit rate
Fixed Devour skill description
Fixed Lira’s sprite
Pet and Natural Pet should be interchangeable for quests
Reduced settlement number and rebalanced their materials. Also added task to search for recruits at settlements

0.6.7 Release
https://strive4power.itch.io/strive-conquest

Added new repeatable quest type
Adjusted initial resources for settlements
Corrected scene gallery unlocks
Fixed multiple quests and image errors

v0.6.6a->v0.6.7

v0.6.6

Dungeon recruiting:
Now after combat there’s a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later.

Factors revamp:
Growth factor has been revamped: now it boosts character’s stats depending on how many classes they have unlocked.
Exp requirements are no longer affected by it.
Starting Growth factor for unique characters have been reduced
Factors now increased by sacrificing a character at slave market.

Added tax system to some upgrades
Added cg scenes for Heleviel/Lira at the end of Arc 2
Added console to run some custom commands (F2)
Added Cali’s bad route
Removed loyalty bonus on taking virginity by master
Removed breeder class for purchase
Nerfed combat xp across the board
Updated service icon/behavior to better reflect on slave’s current state
Boosted Cali’s sword
Assassination damage type changed to dark
Hammerfall damage type changed to earth
Fixed some descriptions
Fixed some parts of sex service not working correctly
Minor bugfixes (edited).

v0.6.5b
Cali and Daisy now require their questlines finished to marry and have unique respond lines
Fixed some items not being used correctly
Fixed marry proposal for certain unique characters not working properly
Fixed some world generation data being incorrect
Fixed one of the dungeons in cali’s quest not being usable

v0.6.4b
Added some new classes to the exception list for oblivion potion removal
Added Lamia’s race icon
Changed Heleviel’s start class to add new class
Fixed one of marriage options taking money instead of adding
Fixed positive trait chance inheritance being too low
Fixed some breeding mechanics
Presumably fixed characters getting stuck at deleted locations
Fixed blood explosion being castable on undeads
Fixed children training exp gain being affected by modifiers
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, currently at alpha stage

v0.6.2a
Added Academy upgrade
Added initial sex traits to unique characters
Added visible skill cooldown to social skills
Daisy will lose Coward trait on completing the dress quest stage
Fixed Vegetable farming unlocking at 2 workers instead of 1
Fixed one of the fighter guild quest outcomes not properly registering that you’ve saved Aire
Corrected some missing and unprocessed dialogue texts (edited)
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, currently at alpha stage.

v0.6.1
Added second arc story
Gnomes now have +10 wits bonus
Added and rebalanced “Stables” Upgrade
Some class requirements have been rebalanced
Stat requirements for class unlocks will require pure stats with no bonuses now
Starting Character’s growth factor is now set to 5 and normal factors can be increased to 6
6 in factor gives a special bonus now
Slightly lowered Lilia’s base stats
Lowered stat growth from combat skill usage
Timed and Special Events in town now will display in different color
Multiple mod editor fixes
Selling unique characters for repeatable quests will require confirmation now
Fixed mindbreak route for Annastasia giving wrong character and CGv0.5.5b

  • Assassinate and Holy Lance are no longer learnable
  • Flight skill of Valkyrie is boosted to 65 Evasion from 25, duration down to 3 turns from 4
  • Fixed jungle encounters sometime generating with 0 enemies causing instant win
  • Fixed some errors with character creation patterns
  • Fixed an error caused by food consumption going past 6
  • Fixed console spam and corrected some UI behavior
  • Fixed gear errors when importing from older versions
  • Fixed multiple scene/quest bugs
  • Fixed some GUI bugs
  • Fixed excessive console warnings

v0.5.4
Obedience is now displayed as percentage
Default obedience gain is reduced by 25%
Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards
Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1
Alchemist class is now unlocked from the start while caster is locked by guild points
Archmage requires both Apprentice and Scholar to learn instead of requiring Caster
Assassinate now has 3 charges per day instead of 1
Firebomb base damage increased from 1.1 to 1.4
All obedience gains with skills is reduced by 25% for now
Slave delivery quest will not generate on a first week
Slightly rebalanced some enemy stats
Fixed clock going into 24 hours
Fixed food consumption tooltip not updating runtime
Fixed succubus lust drain skill not consuming mana on use
Fixed gauntlets crafting
Fixed some exploration issues

v0.5.3
Added “Bath” Upgrade: characters resting at mansion will slowly regain obedience
Added more information to food consumption tooltip
Added an option to switch Daisy’s sprite if purchased her alternative clothes
Added new subquest for Amelia with a scene
Added Relatives table to character info
Base work task production is reduced by 15% (makes unskilled workers slightly worse)
Stat bonus effect for task production is increased by 40% (make skilled workers a lot better)
Stat bonus effect for food production slightly nerfed
Slightly reduced prostitution gold income
Lowered number of classes random characters receive on average on higher levels
Slightly increased Advanced Armor material costs
Tailor task is now affected by Hunting Knife as crafting tool
Reduced some early upgrade prices
Mansion slave tooltip now shows max stat including bonus
All food by characters is now consumed at 12 pm
Stable speed boost per level increased from 20% to 30%
Fixed food being consumed by characters twice as fast
Fixed Aire generating with incorrect age which led to omitted description
Fixed Kurdan generating with random skin
Fixed smith/tailor/alchemy start at 2 workers instead of 1
Fixed some missing descriptions
Fixed autosave not storing the progress of following hour

v0.5.2
Resource gathering at Mansion now has limited slots but more options
Added new upgrades for unlocking new resource gathering from Mansion
Crafting and upgrading jobs now also have limited slots which increase with upgrade level
Bone resource collecting now benefit from hunting knife
Added hotkey support to combat
Added contraceptive option which prevents impregnation
Redone some parts of character info
Redone task assignement menu
Fixed halfkin tanuki having no growth factor in its data
Fixed some scenes not displaying correctly
Fixed Kurdan having incorrect hair length
Fixed some issues caused by importing

v0.5.1a

  • Fixed multiple assignment issues
  • Fixed wrong upgrade description
  • Fixed mac version
  • Fixed some item tooltip inconsistencies
  • Fixed some locations not being forgettable when they should be

0.5.0c

  • Fixed some buff tooltips and misspells
  • Fixed a rare bug when timed event was cancelled when it was running with another timed event
  • Fixed game becoming slow on the closing until system restart/reinstall

0.5.0b

  • Blizzard now costs mana
  • Blizzard now only slows enemies with 30% chance
  • Fixed some issues with shrines and chests causing errors
  • Fixed clock showing in inventory
  • Fixed some new skills
  • Fixed traps doing damage to negative numbers

0.5.0a

  • Writ of exemption and Enslave no longer apply to unique characters
  • Added some additional dialogue options based on master’s class
  • Certain story character will have their stats adjusted based on player’s decisions
  • Fixed an issue when sometimes characters didn’t get assigned to task correctly
  • Fixed final guards at the siege not being fightable
  • Fixed elven capital questline not completing properly in some cases
  • Fixed wip scenes not having an option to hide foreground
  • Fixed lich intimidation check

0.5.0

  • Added civil war story arc
  • Added an option to start from after the prologue
  • Characters now can be generated with sexual skills (based on their virginity/classes)
  • Added many missing icons for skills and enemies
  • Some enemies have been slightly buffed
  • Rebel enemies have been made considerably stronger
  • Added some new CGs (including main story)
  • Added a few class dialogue checks
  • Main menu won’t show characters you haven’t met yet
  • Travel menu has been reworked
  • Fixed many other bugs

v0.4.1
N/A

v0.4.0b
Fixed occasional issues with item disassembling
Fixed fire depths giving crashes
Fixed slaves having only penalties

v0.3.2c
Added pregnancy descriptions and debuff
Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time
Added an option to use bonus description text field for notes
Fixed some issues during character creation
Items during craft show in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to purchase

v0.3.2

Dating system slightly revamped
Obedience system revamped
Added tutorial
Added cheat menu (password is same for Strive 1)
Added reputation shops to guilds
Added new small quest/event sequence
Added new illustrations for some events
Added oblivion potion mechanics
Added Entangle skill for Dryads
Added option to forget locations from mansion
Sex traits are now initially hidden for hired characters. They can be learned during dating
Pheromones can now be used in mansion
Some classes are now unlocked with reputation and quests
Pregnancy duration increased from 5 to 30 days.
Slightly buffed human’s racial stats
Dialogue options responsible for seduction now check on sex factor instead of charm factor
Nerfed bandages output 3 -> 2
Nerfed First Aid heal value 35% -> 30%
Daisy now have fixed sex traits
Fixed guild slaves not benefitting from quality upgrades
Fixed Spirit:Turtle not working correctly
Fixed ranged attacks not requiring bow
Fixed First Aid Tooltip
Fixed some console errors
Fixed fairy racial skill not restoring correct amount of hp
Fixed exotic slave trader event not adding properly at the game’s start
Fixed class unlock animation not using correct character name

v0.3.1

Added multiple GUI animations to some actions
Added new random events: New chest lock type traps, mimics, finding random resources, encounters
Added effect duration in tooltip for combat
Added race name to labels in hiring menu
Added exotic race slave trader shop every 2 weeks starting day 7 (requires new game)
Recruited characters won’t automatically travel to mansion anymore
Forcefully recruited characters will receive new debuff preventing them from gaining obedience from positive skills
Characters won’t participate in fight at 0 obedience
Breeder class is renamed to Breed Sow and now can be unlocked. Stats and reqs changed
Slightly readjusted Aliron’s slave race rates (Humans are more common than halfkins; elves are more common in general and rare races are equially as common as elves for slave market)
Fairies lose some stats but gain a racial healing skill
Main stats now grow slower at higher levels (starting at 40 base)
Kobold females now generate with smaller breast size
Trap events now deal percent damage
Drows have been renamed to dark elves
Slave escape chance is now present and depends on charcter’s authority and obedience (can escape if defiant and obdience < 15). Chance is based on timid factor
Food starvation debuff reworked
Defeat in combat now applies debuff preventing from participating in combat for 3 days (ticks faster when using rest)
Travel menu opens locations by default
Fixed craft menu opening on smithing even if its locked
Fixed inactive enemies not being deleted properly in some situtations
Fixed buffs not displaying in slave info
Fixed hp/mp not displaying in dungeon locations

New game heavily recommended.

v0.2.1a demo
0.2.1a update released Fixed chest events stacking (and possibly some others)
Fixed mages election quest not completing properly
Fixed unlock of the traits which has been already unlocked
Fixed village events to meet slavers being unreasonably high

v0.2.1 Demo
Added sex trait system:
Sex traits can now be unlocked during interactions.
Dislikes can now be removed from interactions.
The chance is affected by character’s Sex Factor.
Sex traits are toggled as active/inactive from Details menu.
Sex Factor increase number of active traits.
Slave delivery quests will no longer request slaves of the sex with a very low chance in settings (<=10%)
Fixed crafting list not updating correctly in some cases
Fixed tail plug/pet suit combo not working
Fixed some errors in election quest finish
Fixed characters not properly clearning in other areas in some cases
Fixed same location appearing on the list of possible locations when it was selected
Fixed default slave bodyparts for non-human races always being the same
Fixed fighter quest encounter not finishing properly in some cases
Fixed mage election quest completing right on acquiring
Fixed non-story modes not disabling story event
Fixed portrait/body selection menu not updating properly

v0.2.0d
Fixed saves storing social skill texts they didn’t need
Fixed impregnation overwriting previous pregnancy
Fixed election quest not removing loan events
Fixed seen dialogues not reverting on restart
Fixed inability of males to impregnate

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