Debasing Grounds [v0.29] By Rax Lorax

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Rax Lorax Games released a new game called Debasing Grounds and the version is 0.29. The game’s story is about The world has been transformed into a wasteland, with only a few scattered settlements remaining as a testament to the resilience of humanity. You find yourself awakening in a town fortified by a practical wall of mud and metal bars.

Developer: Rax Lorax
File Size: 1.04 MB
Version: 0.29
OS: Windows, Linux, Mac
Languages: English
game details

Game Version Changelog:

Version v0.29: “NPC Lust, Orgasms, and Dungeons” Update

  • NPC Lust and Orgasms:
  • New Lust stat for NPCs. Together with their personality, Lust sets the chance for NPCs to approach, make moves, and respond positively to NPC approaches, dominance actions, and seduction attempts.
  • The NPC card will now show the numeric Trust and Lust values at the top of the progress bar.
  • Reworked the action flow before and after sex encounters. Fixed bugs affecting this flow.
  • Reaching orgasm during sex now depends on lust. Both NPCs and the PC will reach orgasm when lust reaches 100.
  • Orgasming during non-consensual sex increases submission and rape fetish. Orgasms increase trust.
  • The player may attempt to resist orgasms (Temperance skill check) to prevent the submission increase during non-consensual encounters.
  • Different sex descriptions for vaginal/anal sex when the PC is face up and the NPC is on top.
  • New foreplay actions before and after hookups, including dominance options.
  • Players can now restrain NPCs during sex if they have ropes or handcuffs.
  • Different NPCs now have different combat challenges.
  • Restrained NPCs will have their combat stats penalized.
  • Some NPCs will try to refuse certain sexual actions. The player can accept this or try to coerce or force them.
  • Greater role of exhaustion in hookup scenes
  • Fixed NPC-card bugs
  • Dungeons:
  • Players can turn certain rooms into a dungeon. Currently only basic dungeons (2 devices, 1 prisoner). Depending on location, some will be upgradeable.
  • Players can place different devices in their dungeons: X-shaped cross, wall restraints, suspension hooks
  • Locations menu now shows dungeons
  • Players can install a curtain to hide their equipment
  • If the player brings an NPC, the NPC will react to seeing certain devices (X-shaped cross, wall restraints).
  • Most NPCs will react by trying to leave. The player has 4 possible actions: accept, convince (Social/Trust skill check), coerce (Social/Status), or force (Fight).
  • The player can try to force or coerce NPCs into the devices.
  • Restrained NPCs currently escape when the player leaves. This will be expanded in future updates.
  • Other:
  • Changed menu links from Twitter to the wiki
  • The questlog will no longer say you got the wallet from the police when you got it another way.
  • Nudity status warnings now update immediately when changing clothes
  • Fixed a bug where players couldn’t ask Mrs. Harrow to leave the manor a second time.
  • Fixed a bug that would bring NPCs home when the character was staying at Mrs. Harrow’s or the Eastern Slums.
  • Fixed a bug in the Factions menu “Reputation Effects” that was showing an extra appearance of each type.
  • Fixed a bug where Rebecca wouldn’t give adrenaline as payment if there was any left in the inventory.

v0.28: “Ms Harrow and Isara Inc progress, betrayal and face fucking”

  • Ms Harrow:
  • New dinner scene after reaching a high enough level of trust with Mrs. Harrow.
  • New bondage gear: armbinder and ballet heels.
  • Players can focus on providing good service, eavesdropping, or networking for their own benefit.
  • Based on a series of skill checks, players can earn tips, access to quests and sensitive information, status buffs, or receive punishments.
  • New penalty scenes with four variations.
  • Players can now change in their room at Ms. Harrow’s Manor.
  • Players now start at a certain level of trust with Mrs. Harrow.
  • insubordinate actions will cause the trust level to decrease. When it reaches 0, Ms. Harrow will fire them.
  • Removing the chastity device or wearing the wrong outfit will result in punishment and a decrease in trust.
  • Cleaning action buttons will now disappear if the action has already been performed in that room.
  • More progressive reduction in cleaning time (5 minute increments instead of 15) as skill increases.
  • Being handcuffed now reduces the service skill.
  • The manor’s dirtiness threshold for players to be fired is now higher.
  • Revised manor punishments to account for situations where the player is already in bondage gear.
  • Fixed a bug that allowed players to avoid Ms. Harrow’s judgment by resting past midnight.
  • Fixed a bug that allowed you to avoid getting the Manor dirty if you didn’t sleep before midnight.
  • The Manor will now also get dirty if you spend the night out.
  • Fixed a bug that would leave the player on the street after talking to Ms. Harrow in her office.
  • Isara Inc:
  • Players can tell Sagara about Rebecca’s drug deal with Holger, with in-faction consequences.
  • Player actions during the weekly meetings at Isara could help other members of Sagara’s lab suffer punishments.
  • Three new punishment scenes for low-status members of the Sagara teams: Rope walk, whipping, electric torture. Harsher versions when their status reaches 0.
  • Other:
  • Players can now report multiple crimes to the police if they have become an informant and receive e-coins as a reward.
  • New scout skill based on perception.
  • Dominance actions on low trust NPCs now have reluctant descriptions.
  • New dominance actions from players to NPCs: cum play after oral, face spitting, face fucking.
  • Dominance action flow changes: NPC stays on knees after oral and actions depend on NPC’s position.
  • Fixed a bug where slapping a NPC would prevent them from being verbally humiliated in that interaction.
  • Fixed some fluency issues in the quest that makes Rebecca the gym’s dealer.

Developer Notes:

Future development

The development of Debasing Grounds is on-going, with several updates and features planned. Here’s an outline of the areas that will continue to be developed in future updates:

  • New quests and storylines: Expanding the narrative with additional plotlines and side quests, providing players with more content and opportunities for exploration.
  • Character development system: Introducing a more comprehensive skill tree, abilities, and character customization options to allow for deeper role-playing and strategy.
  • Expanded faction system: Introducing new factions and deepening the relationships between existing factions, with dynamic interactions, reputations, and consequences based on player choices.
  • Crafting and trading system: Implementing a crafting system for players to create and customize items, along with a trading system to buy, sell, and barter with NPCs.
  • Dynamic world events: Integrating random events and encounters that occur throughout the game world, adding an element of unpredictability and excitement.
  • Enhanced AI and dialogue: Improving the artificial intelligence of NPCs and offering more complex, branching dialogue options for deeper interaction and immersion.
  • New locations and environments: Adding new areas to explore, each with its unique challenges, resources, and inhabitants.
  • Multiplayer features: Exploring the possibility of adding cooperative or competitive multiplayer elements to the game, allowing players to interact with each other in the game world.

Game Images & Screenshots

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Extra: Online Version

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